About this app
What is New Lands?
For a studio associated with feature-heavy, high-ceiling slots, a compact throwback with a modest max win reflects a strategy of keeping a lighter, nostalgia-driven strand running alongside its flagship work.
The most useful hook for slots readers isn’t the fruit-and-sevens dressing. It’s the way Flaming Streaks structures its payouts. Both of the game’s core features are designed to guarantee a win, and that approach shapes the entire proposition.
The Streak Spins round awards eight spins in which every spin lands a paying result, with wilds extending the round. The second feature is a Fiery Jackpots bonus. It collects scatter activity in a treasure chest that can trigger a coin-based round revealing one of four fixed prizes, topping out at a 1,000x Mega.
About New Lands
Hostench and Cirsa CFO Antonio Grau will also continue to lead the teams at Cirsa.
Following the deal’s completion and approval by Lottomatica’s general shareholder’s meeting, the combined company’s board would consist of the existing 11 Lottomatica directors, as well as two new directors nominated upon designation by Blackstone.
The companies delivered a presentation that detailed their plans to create a “global gaming champion”.
How to play New Lands
Play’n GO’s own framing points to the commercial logic behind the choice. “The Coin carries the game. It pays on the spot, it locks into Hold & Spin, it builds multipliers in Bonus Spins. Operators get a game players read quickly, and GO Ultra changes what the wheel can land,” said Magnus Wallentin, Games Ambassador at Play’n GO.
The observation about readability is the strategic point. Feature-dense slots can overwhelm newer players, and a shared trigger reduces the number of mechanics a player must track before understanding how the game rewards them.
The Coin also does more than open features. Six Coins open Hold & Spin with three Re-Spins, where Coins are the only symbols that can land. In that mode they lock into place, reset the respin counter with each new landing, and pay out their collected values when the respins run out. It’s a familiar Hold & Win framework kept intact rather than reinvented.